Posts Tagged ‘Computer Graphics

05
Feb
09

Viper redux: turning shinola into shit

viper_compare_reveal

Over the weekend I posted the above image of a Viper from the 1979 version of Battlestar Galactica; as most people are aware, when that show was produced there was no such thing as CGI, so all of the visual effects were created “old school,” meaning the Vipers were actual, physical models, photographed with real lights and a real camera.  Thirty years later, visual effects on the new BSG are created entirely with computers, but, despite all this fancy new technology, the goal of most artists is to still have it look  like good old-fashioned miniatures and cameras!  Of course, on the new series, there never was a real  Viper model, so we have nothing to compare the CGI version with to see if we “got it right.”  However, there is plenty of footage of physical Viper models in episodes from the original BSG, so I decided to see just how close I could make a “fake” Viper look like a “real” Viper…

Continue reading ‘Viper redux: turning shinola into shit’

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08
May
08

sci-ficandy: hi tech trek

Way, way back in the footloose and fancy-free year of 2001, fellow Star Trek visual effects alum Rob Bonchune and I created renderings for a book called “Starship Spotter,” a guidebook to the magnificent flying machines of the Trek universe.  We were both CG Supervisors on Voyager at the time and used the actual computer models from the various Trek series to liven up the book with all sort of tasty imagery.

Continue reading ‘sci-ficandy: hi tech trek’




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