<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: sci-ficandy: voyager strikes back</title>
	<atom:link href="http://darthmojo.wordpress.com/2008/06/20/sci-ficandy-voyager-strikes-back/feed/" rel="self" type="application/rss+xml" />
	<link>http://darthmojo.wordpress.com/2008/06/20/sci-ficandy-voyager-strikes-back/</link>
	<description>Geek Tested and Mothership-Approved</description>
	<lastBuildDate>Tue, 08 Dec 2009 13:35:03 +0000</lastBuildDate>
	<generator>http://wordpress.com/</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: JamesA</title>
		<link>http://darthmojo.wordpress.com/2008/06/20/sci-ficandy-voyager-strikes-back/#comment-3134</link>
		<dc:creator>JamesA</dc:creator>
		<pubDate>Tue, 14 Jul 2009 22:58:21 +0000</pubDate>
		<guid isPermaLink="false">http://darthmojo.wordpress.com/?p=407#comment-3134</guid>
		<description>Whoah, awesome stuff here... Do you have any... Further out images of some of them... the year of hell one especially... 

I can&#039;t help but notice that the &#039;previously unseen&#039; image looks suspiciously like one of the CGI sequences used in the season six episode &#039;Good Shepperd&#039; 

http://voy.trekcore.com/gallery/albums/6x20/Good_Shepherd_510.JPG</description>
		<content:encoded><![CDATA[<p>Whoah, awesome stuff here&#8230; Do you have any&#8230; Further out images of some of them&#8230; the year of hell one especially&#8230; </p>
<p>I can&#8217;t help but notice that the &#8216;previously unseen&#8217; image looks suspiciously like one of the CGI sequences used in the season six episode &#8216;Good Shepperd&#8217; </p>
<p><a href="http://voy.trekcore.com/gallery/albums/6x20/Good_Shepherd_510.JPG" rel="nofollow">http://voy.trekcore.com/gallery/albums/6&#215;20/Good_Shepherd_510.JPG</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DeanneM</title>
		<link>http://darthmojo.wordpress.com/2008/06/20/sci-ficandy-voyager-strikes-back/#comment-2761</link>
		<dc:creator>DeanneM</dc:creator>
		<pubDate>Wed, 03 Jun 2009 21:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://darthmojo.wordpress.com/?p=407#comment-2761</guid>
		<description>Mr. Mojo, sir, I&#039;ve gotta say these images are seriously freaking me out!  The Delta Flyer and planet image are amazingly beautiful on my desktop, and I&#039;ll be printing that one!!

That is just so wrong that the lovely rear view in the spacedock didn&#039;t get it&#039;s day in the proverbial sun!  I&#039;m *very* late here, and it looks like I have a lot to enjoy.  Thanks for sharing your hard work here on the blog!</description>
		<content:encoded><![CDATA[<p>Mr. Mojo, sir, I&#8217;ve gotta say these images are seriously freaking me out!  The Delta Flyer and planet image are amazingly beautiful on my desktop, and I&#8217;ll be printing that one!!</p>
<p>That is just so wrong that the lovely rear view in the spacedock didn&#8217;t get it&#8217;s day in the proverbial sun!  I&#8217;m *very* late here, and it looks like I have a lot to enjoy.  Thanks for sharing your hard work here on the blog!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MicK</title>
		<link>http://darthmojo.wordpress.com/2008/06/20/sci-ficandy-voyager-strikes-back/#comment-2637</link>
		<dc:creator>MicK</dc:creator>
		<pubDate>Sun, 24 May 2009 11:22:47 +0000</pubDate>
		<guid isPermaLink="false">http://darthmojo.wordpress.com/?p=407#comment-2637</guid>
		<description>Mojo,
I thought the original Voyager was modelled by John Gross ? I remember one of his interviews claiming how it took him 8 weeks to build the model. 

BTW I love the renders you posted. Specially the first one.. Nice lighting :)</description>
		<content:encoded><![CDATA[<p>Mojo,<br />
I thought the original Voyager was modelled by John Gross ? I remember one of his interviews claiming how it took him 8 weeks to build the model. </p>
<p>BTW I love the renders you posted. Specially the first one.. Nice lighting :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael Kratz</title>
		<link>http://darthmojo.wordpress.com/2008/06/20/sci-ficandy-voyager-strikes-back/#comment-1568</link>
		<dc:creator>Michael Kratz</dc:creator>
		<pubDate>Tue, 13 Jan 2009 03:40:04 +0000</pubDate>
		<guid isPermaLink="false">http://darthmojo.wordpress.com/?p=407#comment-1568</guid>
		<description>Just have to say, these are GREAT shots, I use these as rotating backgrounds on my Macbook Pro and 23i LCD.

If you have any more that you&#039;re thinking of doing, please do post them! They&#039;re awesome.

Thanks for posting the images.</description>
		<content:encoded><![CDATA[<p>Just have to say, these are GREAT shots, I use these as rotating backgrounds on my Macbook Pro and 23i LCD.</p>
<p>If you have any more that you&#8217;re thinking of doing, please do post them! They&#8217;re awesome.</p>
<p>Thanks for posting the images.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Achai Kamau</title>
		<link>http://darthmojo.wordpress.com/2008/06/20/sci-ficandy-voyager-strikes-back/#comment-1092</link>
		<dc:creator>Achai Kamau</dc:creator>
		<pubDate>Mon, 28 Jul 2008 01:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://darthmojo.wordpress.com/?p=407#comment-1092</guid>
		<description>Fantastic shots!

I really enjoy the Voyager series.  Thanks for all of your hard work!</description>
		<content:encoded><![CDATA[<p>Fantastic shots!</p>
<p>I really enjoy the Voyager series.  Thanks for all of your hard work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tim callender</title>
		<link>http://darthmojo.wordpress.com/2008/06/20/sci-ficandy-voyager-strikes-back/#comment-835</link>
		<dc:creator>tim callender</dc:creator>
		<pubDate>Tue, 01 Jul 2008 19:43:20 +0000</pubDate>
		<guid isPermaLink="false">http://darthmojo.wordpress.com/?p=407#comment-835</guid>
		<description>Mojo, we have GOT to get you on the Babylon Podcast...</description>
		<content:encoded><![CDATA[<p>Mojo, we have GOT to get you on the Babylon Podcast&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: darthmojo</title>
		<link>http://darthmojo.wordpress.com/2008/06/20/sci-ficandy-voyager-strikes-back/#comment-834</link>
		<dc:creator>darthmojo</dc:creator>
		<pubDate>Tue, 01 Jul 2008 18:11:40 +0000</pubDate>
		<guid isPermaLink="false">http://darthmojo.wordpress.com/?p=407#comment-834</guid>
		<description>When a CGI company is hired to do FX for a production, in theory all the assets they create are property of the studio.  A smart studio should probably ask for regular backups of data for a variety of reasons, most important of which would be safety backups and potentially the need to re-create the work elsewhere.

However, this rarely happens, most probably because it&#039;s just not anyone&#039;s assigned job.  Who asks for the data?  Who checks it?  Where do they store it?  Who keeps the records?  All this would need to be answered and a process implemented and in most cases, either no one has thought it through or wanted to spearhead a new headache.

Even if the data was backed up, if someone wanted to load up a spaceship model ten years later, success would be hard to come by.  Do they have the right software?  Since no two companies ever name their hard drives with the same letters or use the same directory structure, will the new user know where to find the files when their computer tells them, &quot;can&#039;t find G:/spaceship/wingtip/test/nogood/deleteme/finalimages/nosecone.png?&quot;

Even if all the ducks are in a row, often times the CG company, knowing full well the data they provide might be used to cut them out of the picture, will purposely not make it easy for the studio.  Sure, they&#039;ll provide the models as asked, but not the setup/assembly files (hey, setup files are technically NOT the model).

All this means is that the more time passes, the less likely it will be to re-create CG scenes.  If all the data and the directory structure on a company&#039;s hard drive remains untouched, it&#039;s fine, but the moment you start to back stuff up and clear it off the server, your chances of success begin to dwindle.

Some companies have hired data management specialists to protect against this sort of thing (will Pixar encounter a &quot;data chasm&quot; when attempting to re-render all the scenes from the first two TOY STORY movies for their 3D releases?).  However, since it means more money and something else to worry about, this is the exception rather than the rule.

When Foundation tried to restore data from the first season of B5, we discovered that the backup software had automatically truncated all file names to 8.3 characters - so when Lightwave was looking for a texture map called &quot;StarfuryWingLeft.PNG,&quot; all it could find was a string of files called &quot;Starfur*.***&quot;  This would mean a user would have to load each image map into Photoshop, figure out what it was and were it was supposed to go and essentially rebuild the model from random data.

In essence, everything from the first two seasons were lost.  The data was still there, but reconstructing it would have been a nightmare.

I don&#039;t know what WB did to &quot;lose&quot; their own copy of the B5 files, but unless companies are more stringent about their data management in the future, I&#039;m afraid there will always be a dozen reasons why the data can be &quot;lost&quot; forever.

The irony of all this is that when the switch was made from physical models to CG, everyone assumed we had entered a golden era when models would no longer fall apart in a warehouse somewhere, never to be used again.  &quot;We have CG now, things last forever!&quot;

If only.</description>
		<content:encoded><![CDATA[<p>When a CGI company is hired to do FX for a production, in theory all the assets they create are property of the studio.  A smart studio should probably ask for regular backups of data for a variety of reasons, most important of which would be safety backups and potentially the need to re-create the work elsewhere.</p>
<p>However, this rarely happens, most probably because it&#8217;s just not anyone&#8217;s assigned job.  Who asks for the data?  Who checks it?  Where do they store it?  Who keeps the records?  All this would need to be answered and a process implemented and in most cases, either no one has thought it through or wanted to spearhead a new headache.</p>
<p>Even if the data was backed up, if someone wanted to load up a spaceship model ten years later, success would be hard to come by.  Do they have the right software?  Since no two companies ever name their hard drives with the same letters or use the same directory structure, will the new user know where to find the files when their computer tells them, &#8220;can&#8217;t find G:/spaceship/wingtip/test/nogood/deleteme/finalimages/nosecone.png?&#8221;</p>
<p>Even if all the ducks are in a row, often times the CG company, knowing full well the data they provide might be used to cut them out of the picture, will purposely not make it easy for the studio.  Sure, they&#8217;ll provide the models as asked, but not the setup/assembly files (hey, setup files are technically NOT the model).</p>
<p>All this means is that the more time passes, the less likely it will be to re-create CG scenes.  If all the data and the directory structure on a company&#8217;s hard drive remains untouched, it&#8217;s fine, but the moment you start to back stuff up and clear it off the server, your chances of success begin to dwindle.</p>
<p>Some companies have hired data management specialists to protect against this sort of thing (will Pixar encounter a &#8220;data chasm&#8221; when attempting to re-render all the scenes from the first two TOY STORY movies for their 3D releases?).  However, since it means more money and something else to worry about, this is the exception rather than the rule.</p>
<p>When Foundation tried to restore data from the first season of B5, we discovered that the backup software had automatically truncated all file names to 8.3 characters &#8211; so when Lightwave was looking for a texture map called &#8220;StarfuryWingLeft.PNG,&#8221; all it could find was a string of files called &#8220;Starfur*.***&#8221;  This would mean a user would have to load each image map into Photoshop, figure out what it was and were it was supposed to go and essentially rebuild the model from random data.</p>
<p>In essence, everything from the first two seasons were lost.  The data was still there, but reconstructing it would have been a nightmare.</p>
<p>I don&#8217;t know what WB did to &#8220;lose&#8221; their own copy of the B5 files, but unless companies are more stringent about their data management in the future, I&#8217;m afraid there will always be a dozen reasons why the data can be &#8220;lost&#8221; forever.</p>
<p>The irony of all this is that when the switch was made from physical models to CG, everyone assumed we had entered a golden era when models would no longer fall apart in a warehouse somewhere, never to be used again.  &#8220;We have CG now, things last forever!&#8221;</p>
<p>If only.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Boris</title>
		<link>http://darthmojo.wordpress.com/2008/06/20/sci-ficandy-voyager-strikes-back/#comment-832</link>
		<dc:creator>Boris</dc:creator>
		<pubDate>Tue, 01 Jul 2008 08:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://darthmojo.wordpress.com/?p=407#comment-832</guid>
		<description>Are you saying that Foundation still had CG files from Star Trek on the servers that were auctioned off? I&#039;m asking because JMS mentioned that B5&#039;s CG files needed to be erased and transferred for storage to WB, where they were lost for whatever reason, though some of it did survive and was used as low-res reference in creating &quot;The Lost Tales&quot;. Does Paramount have a different policy?</description>
		<content:encoded><![CDATA[<p>Are you saying that Foundation still had CG files from Star Trek on the servers that were auctioned off? I&#8217;m asking because JMS mentioned that B5&#8217;s CG files needed to be erased and transferred for storage to WB, where they were lost for whatever reason, though some of it did survive and was used as low-res reference in creating &#8220;The Lost Tales&#8221;. Does Paramount have a different policy?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: darthmojo</title>
		<link>http://darthmojo.wordpress.com/2008/06/20/sci-ficandy-voyager-strikes-back/#comment-830</link>
		<dc:creator>darthmojo</dc:creator>
		<pubDate>Mon, 30 Jun 2008 23:13:10 +0000</pubDate>
		<guid isPermaLink="false">http://darthmojo.wordpress.com/?p=407#comment-830</guid>
		<description>The Voyager model was created by Amblin Imaging, the first CGI facility to work on Star Trek (Amblin became Digital Muse and now Eden FX).  Foundation adjusted details and texture maps during the course of the series, but the bulk of the model was still made by Amblin (the CG model was scanned from the 4-foot miniature).

The captions in my renders will need to be updated.  That&#039;s what happens when I post too late!

When Foundation closed down, the servers - along with the content - were auctioned off.  Much of the content may have been saved by artists who worked on the series, but it would have to be tracked down.

No matter how you slice it, it would be a considerable amount of work to re-integrate the entire Voyager visual effects server and re-render the FX in HD.  In addition, although the series was shot on film, the entire post-production process was finished on NTSC video; to create an HD episode of Voyager, Paramount would have to go back to the vaults, re-transfer the film and re-built the episodes from scratch using the original editing data - if THOSE files still existed.

It could be done, but will Voyager re-sell enough copies on HD to justify the cost?</description>
		<content:encoded><![CDATA[<p>The Voyager model was created by Amblin Imaging, the first CGI facility to work on Star Trek (Amblin became Digital Muse and now Eden FX).  Foundation adjusted details and texture maps during the course of the series, but the bulk of the model was still made by Amblin (the CG model was scanned from the 4-foot miniature).</p>
<p>The captions in my renders will need to be updated.  That&#8217;s what happens when I post too late!</p>
<p>When Foundation closed down, the servers &#8211; along with the content &#8211; were auctioned off.  Much of the content may have been saved by artists who worked on the series, but it would have to be tracked down.</p>
<p>No matter how you slice it, it would be a considerable amount of work to re-integrate the entire Voyager visual effects server and re-render the FX in HD.  In addition, although the series was shot on film, the entire post-production process was finished on NTSC video; to create an HD episode of Voyager, Paramount would have to go back to the vaults, re-transfer the film and re-built the episodes from scratch using the original editing data &#8211; if THOSE files still existed.</p>
<p>It could be done, but will Voyager re-sell enough copies on HD to justify the cost?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mybasit</title>
		<link>http://darthmojo.wordpress.com/2008/06/20/sci-ficandy-voyager-strikes-back/#comment-819</link>
		<dc:creator>mybasit</dc:creator>
		<pubDate>Fri, 27 Jun 2008 09:22:40 +0000</pubDate>
		<guid isPermaLink="false">http://darthmojo.wordpress.com/?p=407#comment-819</guid>
		<description>thats awsome ...</description>
		<content:encoded><![CDATA[<p>thats awsome &#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
